![]() Psychonauts are what they sound like – astronauts of the mind – and can jump into the brain of anybody. It’s here where the premise of Psychonauts rears itself. But he was hired by somebody – and it’s up to Raz and his team to enter Loboto’s mind to discover just who hired him and what they want with the Psychonauts. Loboto was the antagonist of the VR game, Rhombus of Ruin, and was revealed to be the one behind capturing the head of the Psychonauts. The new assignment sees Raz entering the mind of a twisted dentist named Caligosto Loboto. As the game opens, he is assigned a new task from his superiors. After spending some time at Psychonauts Headquarters, Raz gets to a point where he realises it’s not exactly what he expected. In Psychonauts 2, like the other games, you’ll play as Raz, a Psychonaut recently inducted into the academy. That’s an eclectic mix, for sure, but it best illustrates just what a Psychonaut does. If I had to quickly and lazily compare Psychonauts to something as a concept, I’d say that it’s like Inception meets Inside Out. Still, newcomers like me can also easily catch up with a video recap that’s littered with the trademark charm I’ve come to expect from Double Fine. Fans will undoubtedly appreciate this sense of continuity. ![]() ![]() I’ve no idea what has happened in the previous games, but the game starts where those games ended. I appreciate that Psychonauts 2 from the get-go is keen to cater to its fans. I was given the opportunity to try four of the brain levels, with the first two being the game’s opening. I’ve never spent a lot of time with the original but after spending a considerable amount of time time with Psychonauts 2, I felt oddly nostalgic whilst playing it despite not playing the original. Psychonauts is one of those “blind spots” in gaming for me. ![]()
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